EarthSculptor is a realtime terrain height-map editor and paint program featuring an easy to use interface designed
exclusively for rapid development of 3D landscapes for visualization, multimedia and game development.
Features:
- Fast 3D hardware accelerated terrain rendering
- Automatic lighting and shadow map rendering
- High resolution Light, Color and Detail texture maps
- Terraform and paint with 2D brushes
- Up to 8 Detail Textures
- Map sizes up to 4097x4097
- Terrain Texture sizes up to 4096x4096
- Real time reflecting water
- 8 terrain tools: raise, lower, level, grab, smooth, erode, push and ramp
- Plug In System
- Multiple undo/redo editing
- Outputs heightmaps as 16-bit PNG textures, no proprietary formats
- Advanced .OBJ exporter outputs optimized meshes
- Edit textures and heightmaps externally
- Developed for Windows® and OpenGL® hardware
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